Review: Air Gear, vol. 3
originally written for and posted on Comicsnob.com [Dec ’06 – May ’08]

Air Gear, Vol. 3
Published by: Del Rey Books
Writer & Artist: Oh!great
224 (200) pages.
Original Language: Japanese
Orientation: Right to left
Vintage: 2003. US edition January 2007.
Translation & Adaptation: Makoto Yukon
Lettering: Janice Chiang
Publisher’s Rating: Older Teen, Ages 16+
Rating: 3 out of 5
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Premise: The very latest in cool gear are inline skates with power boosters, called Air Trecks. It’s all fun and games until the Trecks are adopted by the local street gangs…
Synopsis:
Coming right off of the build-up at the end of volume two, we’re dropped into the duel between Itsuki and Buccha, the so called “Parts War”. While Itsuki first accepted the challenge as a way to score some free parts for his skates, it is taking on a darker tone, now that Buccha has put two of his friends in the hospital. Itsuki is facing down Buccha not to save cash, but to save face and redeem the good name of the Eastside Guns.
…and after 30 or so pages of buildup, they’re off. It’s a no holds barred race across campus, and only the winner will be able to claim the school as their turf. Win or lose, though, Itsuki still needs better gear, and some training past the couple of tricks he knows so far. His instincts and reflexes are good, but who will help him attain the top ranks as a Storm Rider?
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Review:
So, if volume one was there to introduce characters, and volume two was devoted largely to introducing concepts, then at this point (roughly) we should be settling in to some sort of plot and plan for the next dozen or so volumes.
And hey, what do you know? Oh!Great is showing us the Storm Rider rankings (F to A, with a special S class on top of that) and points out that our hero, like any new Rider, is starting out as an F-class. There is also some improbably hot guy standing around spouting things about “keepers” and “roads” and “emblems”, so you know there is also a much larger frame story building, past that of just punk kids on skates challenging each other.
I don’t know that the series will improve from this point. Well, the stuff I said earlier about the art still holds — all the action is well drawn, and you will believe a 500 pound man can fly — but a comic is more than just pretty pictures. Itsuki still has a lot of growing up to do before I’ll do more than just tolerate the guy, and this volume shows just how much the series relies on it’s so-called-hero to carry the plot. One presumes that all future volumes will be a near endless series of one-on-one duels, and I’ll give up quick if Itsuki manages to win all of them with little more than braggadocio and dumb luck.
He needs to buckle down and learn, before his mouth gets him into real trouble. Of course, instead of real character development I’m sure all we’re going to get are some training montages, a few choice fortune-cookie-slogans from his coach/master/sensei/whomever, and then it will just be a slightly more competent but still dickish Itsuki that goes on to win the next contest.
Around our hero, though, it looks like a solid cast is shaping up, so all may not be lost. I’m still hoping for a greater role for the Noyamano sisters, and there is also Simca and this new pretty boy, who is either going to be a villain or a mentor of sorts to Itsuki, likely both. I can’t believe I’m saying it after 600 pages, but it’s still too early in this one to give it a fair rating. Oh!Great is going to need at least one more volume, possibly two, before I’ll be able to tell if this series is going to be something exceptional or just a clever repackaging of old plot and character tropes.

Angel Cup, vol. 3
Tail of the Moon, vol. 3
Yakitate!! Japan, vol. 3
0/6 (Zero/Six), vol. 3




In Volume 2, Yomiko is preparing for her next mission (blowing the advance on more books) when she receives a mysterious letter from Donnie Nakajima, her old mentor and boyfriend. Her dead boyfriend. The letter has some mysterious, foreboding, and vague warnings about her next assignment for the Library of England. Yomiko is sent undercover as a teacher to the Manchu Academy, an ultra elite school for the kids of political and corporate power brokers. Already there is agent-in-training Wendy, who has been doing some preliminary investigations, and their handler Joker, who is camped outside the campus grounds ready to provide backup or additional direction, as the situation merits.
Volume 3 picks up with the A-levels bringing even more pain to the B’s. I mean, last volume the B-level school building was destroyed in some pretty freaky circumstances, and they had to relocate to the soon-to-be-condemned old school, but now things are getting even more personal. Yomiko, who had been championing the cause of the B-level students is starting to crack as her past life catches up to her, and Yomiko and Wendy’s mission seems to have stalled to the point where it’s irrecoverable.
…and into the final volume! Numerous power duels take place as all around them, hell is packed neatly into a picnic-sized handbasket and the fate of the planet hangs in the balance. Ultimate Power with a side of Immortality is just to hand (in the form of a book, natch) and it seems that everyone who isn’t merely trying to survive the carnage is making a play for the prize. Allegiances get called into question (again) and long simmering motives come to light. The ending is not unexpected, but the twists and reveals before the final showdown keep things moving, and a few characters will almost certainly surprise you.





